利用上下左右鍵控制小精靈
小精靈抵達出口會跳到結束畫面
PImage []p=new PImage[2];
PImage Map,money,word,End;
int pX=0, pY=250, pID=0;
int [][]map={
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0},
{1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0},
{1,1,0,1,0,1,0,1,1,1,1,1,1,1,1,0,1,0,1,0,1,0,1,1,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0},
{1,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0},
{1,1,0,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,0,1,0,1,1,1,0,1,1,1,0,1,0,0,0,0,0,0,0,0,0,0},
{1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0},
{1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,0,1,1,1,0,1,0,1,1,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0},
{1,1,0,0,0,1,0,1,0,0,0,1,0,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0},
{1,1,0,1,0,1,1,1,0,1,0,1,0,1,0,0,1,1,1,0,1,0,1,1,1,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1},
{1,1,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1},
{1,1,1,1,1,1,0,1,1,1,0,1,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,0,1,1},
{1,1,0,0,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,0,0,0,1,0,0,0,1,0,1,0,1,1},
{1,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1,1,0,1,0,1,0,1,0,1,0,1,1,1,1,0,1,1,1,0,1,0,1,1},
{1,1,0,1,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,1,0,1,1},
{1,1,0,1,0,0,0,1,1,1,0,1,0,1,0,0,0,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,0,1,1,1,0,1,1},
{1,1,0,1,1,1,0,1,0,0,0,1,0,1,1,1,1,1,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,1,0,0,0,1,1},
{1,1,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,0,0,1,0,1,0,0,0,1,0,1,1,1,1,1,1,1,1,0,1,1,1,1},
{1,1,0,1,0,1,1,1,0,1,1,1,0,1,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,0,0,0,0,0,1,0,0,0,1,1},
{1,1,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,1,0,1,0,1,1,1,0,0,1,0,0,0,1,1},
{1,1,0,1,1,1,1,1,1,1,0,1,1,1,0,0,1,1,1,1,1,1,1,0,1,0,1,0,1,0,0,0,1,0,0,1,1,1,1,1,1},
{0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,0,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1},
{0,0,0,0,0,0,0,1,0,1,1,1,0,1,1,1,1,0,1,1,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,1},
{0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,1,0,1,1},
{0,0,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,0,1,1,1,0,1,0,1,0,1,1,1,1,0,1,1,1,1,1,0,1,1},
{0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,1,1},
{0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}
};
int pacX=2, pacY=19, VX=0, VY=-1;
void pacWalk(){
if( map[pacY+VY][pacX+VX]==0 ){
pacX+=VX;
pacY+=VY;
}
}
void setup(){
size(1024, 677);
p[0]=loadImage("p1.png");
p[1]=loadImage("p2.png");
Map=loadImage("Map.png");
money=loadImage("money.png");
word=loadImage("word.png");
End=loadImage("End.png");
}
int stage=0;
float W=24.78,H=23.8,x0=4,y0=6;
void draw(){
if(stage==0){
background(0);
image(word,300,300);
fill(0);
rect(50,0,pX,height);
if(pID==1) image(p[0], pX,pY,250,164);
else image(p[1], pX,pY,250,164);
if(frameCount%10==0){
pID=(pID+1)%2;
pX+=40;
if(pX>1000) stage=1;
}
}
if(stage==1){
background(0);
image(Map,0,0);//,width,height);
image(p[0], x0+pacX*W, y0+pacY*H,W,H);
if(frameCount%10==0){
pacWalk();
}
if( pacX==34 && pacY==7 ){
stage=3;
}
}
if(stage==3){
image(End,-20,0);
}
}
void keyPressed(){
if(keyCode==UP){ VX=0; VY=-1;}
if(keyCode==DOWN){ VX=0; VY=+1;}
if(keyCode==LEFT){ VX=-1; VY=0;}
if(keyCode==RIGHT){ VX=+1; VY=0;}
}