1. 介紹以前學姐作的打字機卡片。
2. 使用P程式做出打字機卡片的感覺。
void setup() // 類似Unity Start()
{
size(800, 300);
}
void draw() //類似 Unity Update(), 每秒跑一偵
{
if (mousePressed)
rect(mouseX, mouseY, 10, 20);
}
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2. 印出圖片,類似打卡機(延伸)。
PImage img;
void setup() // similar Unity Start()
{
size(800, 300);
img = loadImage("flower.png"); // laod image
}
void draw() //similar Unity Update(), one frame per second
{
if (mousePressed)
image(img, mouseX, mouseY, 25.6f, 25.6f); // draw image
}
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3. 印出圖片,搭配打卡機(有固定位置,不重疊)。
PImage img;
int mousePositionX, mousePositionY;
void setup() // similar Unity Start()
{
size(800, 300);
img = loadImage("flower.png"); // laod image
fill(255,255,255);
}
void draw() //similar Unity Update(), one frame per second
{
mousePositionX = mouseX /16*16;
mousePositionY = mouseY/30*30;
if (mousePressed)
{
//fill(0);
image(img, mousePositionX, mousePositionY, 11, 25); // draw image
}
}
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3. 印出圖片,搭配打卡機(有格子,右鍵塗,左鍵還原)。
PImage img;
int mousePositionX, mousePositionY;
void setup() // similar Unity Start()
{
size(800, 300);
img = loadImage("flower.png"); // laod image
for(int x=0; x<=800 ; x+=16)
for(int y=0; y<=800 ; y+=30)
rect(x,y, 16, 30);
}
void draw() //similar Unity Update(), one frame per second
{
mousePositionX = mouseX /16*16;
mousePositionY = mouseY/30*30;
mousePressed();
}
void mousePressed()
{
if (mouseButton == LEFT)
{
image(img, mousePositionX, mousePositionY, 16, 30);
}
else if (mouseButton == RIGHT)
{
rect(mousePositionX, mousePositionY, 16, 30);
}
}
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4. 打卡機,增加背景(但是無法消掉(無法變透明))。
PImage img;
int mousePositionX, mousePositionY;
void setup() // similar Unity Start()
{
size(800, 300);
img = loadImage("banner.jpg"); // laod image
image(img, 0, 0, 800, 300);
/*
for(int x=0; x<=800 ; x+=16)
for(int y=0; y<=800 ; y+=30)
rect(x,y, 16, 30);
*/
}
void draw() //similar Unity Update(), one frame per second
{
mousePositionX = mouseX /16*16;
mousePositionY = mouseY/30*30;
mousePressed();
}
void mousePressed()
{
if (mouseButton == LEFT)
{
//image(img, mousePositionX, mousePositionY, 11, 25);
strokeWeight(0);
rect(mousePositionX, mousePositionY, 11, 25);
fill(0);
}
else if (mouseButton == RIGHT)
{
strokeWeight(0);
rect(mousePositionX, mousePositionY, 11, 25);
fill(255,255,255, 0);
}
}
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5. 打卡機,增加背景(變透明)。
PImage img;
int [][] table = new int[45][10];
int mousePositionX, mousePositionY;
void setup() // similar Unity Start()
{
size(800, 300);
img = loadImage("banner.jpg"); // laod image
//image(img, 0, 0, 800, 300);
/*
for(int x=0; x<=800 ; x+=16)
for(int y=0; y<=800 ; y+=30)
rect(x,y, 16, 30);
*/
}
void draw() //similar Unity Update(), one frame per second
{
image(img, 0, 0, 800, 300);
mousePositionX = mouseX /16;
mousePositionY = mouseY/30;
mousePressed();
for(int i=0;i<45;i++)
{
for(int j=0;j<10;j++)
{
fill(0);
if(table[i][j] ==1) rect(i*16, j*30, 16, 30);
}
}
}
void mousePressed()
{
if (mouseButton == LEFT)
{
//image(img, mousePositionX, mousePositionY, 11, 25);
mousePositionX = mouseX /16;
mousePositionY = mouseY/30;
table[mousePositionX][mousePositionY] =1;
}
else if (mouseButton == RIGHT)
{
table[mousePositionX][mousePositionY] =0;
}
}
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