今天上課的內容
int ballX=300,ballY=300;
int vx=-2;
void setup(){
size(700,400);
}
void draw(){
background(255);
ellipse(ballX,ballY,30,30);
///製作圓
ballX+=vx;
ballY+=vy;
///增加數值
if(ballX<15)vx=+5;
if(ballX>685)vx=-5;
if(ballY<15)vy=+3;
if(ballY>385)vy=-3;
上面的是讓球可以再視窗隨機彈跳
}
float ballX=300,ballY=300;
float vx=-2,vy=2;
///因為有小數點,所以需要用float
void setup(){
size(700,400);
}
void draw(){
///background(255);
ellipse(ballX,ballY,30,30);
ballX+=vx;
ballY+=vy;
println(vy);
vy+=0.98;
///重力加速度
if(ballX<15)vx=-vx*0.9;
if(ballX>685)vx=-vx*0.9;
if(ballY<15)vy=-vy*0.9;
if(ballY>385)vy=-vy*0.9;
///彈跳之間
}
第三階段
///是為了讓地面跟牆有摩擦力
float ballX=300,ballY=300;
float vx=-2,vy=2;
void setup(){
size(700,400);
}
void draw(){
///background(255);
ellipse(ballX,ballY,30,30);
ballX+=vx;
ballY+=vy;
println(vx);
if(ballX<15)vx=-vx*0.9;
if(ballX>685)vx=-vx*0.9;
if(ballY<15)vy=-vy*0.9;
if(ballY>385){
vy=-vy*0.9;
//vx= vx*0.9;
ballY=400-15;
}
vy+=0.98;
}
第四階段
PImage imgkuromi;
float kuromiX=100,kuromiY=100;
float kuromiVX=0,kuromiVY=0;
void setup(){
size(500,500);
imgkuromi= loadImage("66.png");
}
void draw(){
background(#511462);
rect(0,200,500,50);
image(imgkuromi,kuromiX,kuromiY,100,100);
kuromiX+=kuromiVX;
kuromiY+=kuromiVY;
if(softBrake==1)kuromiX*=0.9;
if(kuromiY<=100){
kuromiVY+=0.9;
}
else kuromiY=100;
}
int softBrake=0;
void keyReleased(){
if(keyCode==RIGHT)softBrake=1;
if(keyCode==LEFT)softBrake=1;
}
void keyPressed(){
if(keyCode==RIGHT){
kuromiVX=+10;
softBrake=0;
}
else if(keyCode==LEFT){
kuromiVX=-10;
softBrake=0;
}
else if(keyCode==UP) {
kuromiVY=-15;
//softBrake=0;
}
}
有很多未知的錯誤
第五階段

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