會動的球
int ballX = 300, ballY = 300;
float vx = random(3,10);
float vy = random(3,10);
void setup(){
size(700,400);
}
void draw(){
background(255);
ellipse(ballX,ballY,30,30);
ballX +=vx;
ballY +=vy;
if(ballX < 0+15) vx = random(3,10);
if(ballX > 700-15) vx = -random(3,10);
if(ballY < 0+15) vy = random(3,10);
if(ballY > 400-15) vy = -random(3,10);
}
有重力摩擦的球
float ballX = 100, ballY = 200;
float vx = 2;
float vy = -10;
void setup(){
size(700,400);
}
void draw(){
background(255);
ellipse(ballX,ballY,30,30);
ballX +=vx;
ballY +=vy;
if(ballX < 0+15 || ballX > 700-15) vx = -vx*0.9;
if(ballY < 0+15 || ballY > 400-15) {
vy = -vy*0.9 ;
if(ballY > 400-15){
ballY = 400 - 15;
vx *= 0.9;
}
}
vy += 0.98;
}
放圖跑動
PImage imgpp;float ppX = 100, ppY = 100;float ppVX = 0, ppVY = 0;void setup(){size(500,500);imgpp = loadImage("pp1.jpg");}void draw(){background(255);image(imgpp,ppX,ppY,150,150);rect(0,190,500,50);ppX += ppVX;if(ppY<=100) ppVY +=0.9;ppY += ppVY;else ppY = 100;}void keyPressed(){if(keyCode == RIGHT) ppX += 3;if(keyCode == LEFT) ppX -= 3;if(keyCode == UP) ppY -= 60;}
可以煞車了
PImage imgpp;
float ppX = 100, ppY = 100;
float ppVX = 0, ppVY = 0;
boolean brake = false;
void setup(){
size(500,500);
imgpp = loadImage("pp1.jpg");
}
void draw(){
background(255);
image(imgpp,ppX,ppY,150,150);
rect(0,190,500,50);
ppX += ppVX;
ppY += ppVY;
if(ppVX != 0 && brake == true) ppVX *=0.9;
if(ppY<=100) ppVY +=0.5;
else ppY = 100;
}
void keyReleased(){
if(keyCode == RIGHT || keyCode == LEFT) brake = true;
}
void keyPressed(){
if(keyCode == RIGHT) {
ppVX = 3;
brake = false;
}
else if(keyCode == LEFT) {
ppVX = -3;
brake = false;
}
else if(keyCode == UP) ppY -= 60;
}
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