2019年10月3日 星期四

week04

1.球左右彈
int ballX=300, ballY=300;
int vx = -2;
void setup(){
  size(700,400);
}
void draw(){
  background(255);
  ellipse(ballX,ballY,30,30);
  ballX += vx;

  if(ballX<0) vx = +2;
  if(ballX>700) vx = -2;
}


2.一直彈跳的球
float ballX=100, ballY=300;
float vx = +2, vy=-10;
void setup(){
  size(600,400);
}
void draw(){
  //background(255);
  ellipse(ballX,ballY,30,30);
  ballX += vx;
  ballY += vy;
  vy += 0.98;

  if(ballX<0+15) vx = -vx*0.9;
  if(ballX>600-15) vx = -vx*0.9;
  if(ballY<0+15) vy = -vy*0.9;
  if(ballY>400-15) vy = -vy*0.9;
}
3.不會一直彈跳的球
float ballX=100, ballY=300;
float vx = +2, vy=-10;
void setup(){
  size(600,400);
}
void draw(){
  //background(255);
  ellipse(ballX,ballY,30,30);
  ballX += vx;
  ballY += vy;
  
  if(ballX<0+15) vx = -vx*0.9;
  if(ballX>600-15) vx = -vx*0.9;
  if(ballY<0+15) vy = -vy*0.9;
  if(ballY>400-15) {
    vy = -vy*0.9;
    vx = vx*0.9;
    ballY=400-15;
  }
  vy += 0.98;
}
4.圖片跳跳跳
PImage imgMario;
float marioX=100, marioY=100;
float marioVX =0, marioVY=0;
void setup(){
  size(500,500);
  imgMario = loadImage("YYY.png");
}
void draw(){
  //background(255);
  rect(0,200,500,50);
  image(imgMario,marioX,marioY,100,100);
  marioX += marioVX;
  marioY += marioVY;
  
  if(marioY<=100) marioVY += 0.9;
  else marioY = 100;
}
void keyPressed(){
  if(keyCode==RIGHT) marioX+=3;
  if(keyCode==LEFT) marioX-=3;
  if(keyCode==UP){
    marioVY=-15;
  }
}

沒有留言:

張貼留言

alanhc 互動技術-week17 [final]

回顧這學期的作品:  期中作業:LANDING:PLANET 賣點&特點: 炫麗的特效 物理(星球重力及降落)及粒子系統(噴射) 世界地圖可根據視角縮放 困難點: 重寫3次最終改寫成物件導向的CLASS寫法...