*早上八點補課內容:
(打殭屍遊戲的雛形):
程式碼:
void draw(){
background(60,60,10);
fill(128);
for(int i=9;i>=0;i--){
rect(zombiePos[i]*100,200-i*30,100,100);
}
fill(255);
rect(0,300,100,100);
rect(100,300,100,100);
rect(200,300,100,100);
}
void keyPressed(){
if((key=='1'&&zombiePos[0]==0)||(key=='2'&&zombiePos[0]==1)||(key=='3'&&zombiePos[0]==2)){
println("Coreect");
for(int i=0;i<9;i++) zombiePos[i]=zombiePos[i+1];
zombiePos[9]=int(random(3));
}else{
fill(255,0,0);
rect(0,0,width,height);
}
}
早九課程內容:
1.播聲音:
程式碼:
import ddf.minim.*;
Minim minim;
AudioPlayer player;
void setup(){
size(500,500);
minim=new Minim(this);
player=minim.loadFile("mgun_burst2.wav");
}
void draw(){
}
void mousePressed(){
player.rewind();
player.play();
}
float[]balloonX=new float[200];
float[]balloonY=new float[200];
float[]balloonSize=new float[200];
int nowN=0;
void setup(){
size(500,400);
imgBalloon=loadImage("balloon.jpg");
}
void draw(){
background(255);
for(int i=0;i<nowN;i++){
image(imgBalloon,balloonX[i],balloonY[i],balloonSize[i],balloonSize[i]/2*3);
if(balloonY[i]>0) balloonY[i]--;
}
}
void mousePressed(){
balloonSize[nowN]=100;
balloonX[nowN]=mouseX-balloonSize[nowN]/2;
balloonY[nowN]=mouseY-balloonSize[nowN]/2*3;
nowN++;
}
2.會往上飄的氣球
程式碼:
PImage imgBalloon;float[]balloonX=new float[200];
float[]balloonY=new float[200];
float[]balloonSize=new float[200];
int nowN=0;
void setup(){
size(500,400);
imgBalloon=loadImage("balloon.jpg");
}
void draw(){
background(255);
for(int i=0;i<nowN;i++){
image(imgBalloon,balloonX[i],balloonY[i],balloonSize[i],balloonSize[i]/2*3);
if(balloonY[i]>0) balloonY[i]--;
}
}
void mousePressed(){
balloonSize[nowN]=100;
balloonX[nowN]=mouseX-balloonSize[nowN]/2;
balloonY[nowN]=mouseY-balloonSize[nowN]/2*3;
nowN++;
}
3.可以充氣的氣球:
程式碼:
PImage imgBalloon;
float[]balloonX=new float[200];
float[]balloonY=new float[200];
float[]balloonSize=new float[200];
int nowN=0;
void setup(){
size(500,400);
imgBalloon=loadImage("balloon.jpg");
}
void draw(){
background(255);
for(int i=0;i<nowN;i++){
image(imgBalloon,balloonX[i],balloonY[i],balloonSize[i],balloonSize[i]/2*3);
if(balloonY[i]>0) balloonY[i]--;
}
if(mousePressed)setBalloon(balloonSize[nowN-1]*1.01,nowN-1);
}
void setBalloon(float size,int i){
balloonSize[i]=size;
balloonX[i]=mouseX-balloonSize[i]/2;
balloonY[i]=mouseY-balloonSize[i]/2*3;
}
void mousePressed(){
setBalloon(10,nowN);
nowN++;
}




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