2019年11月21日 星期四

wwek11

MakerUno
用Arduino跑  跟P語言有傳承關係
運行前記得檢查裝置是在COM幾(去裝置管理員看)
第一個程式
-------------------------

void setup() {
  // put your setup code here, to run once:
  pinMode(13,OUTPUT);
  digitalWrite(13,HIGH);///讓第13顆燈亮起來
}

void loop() {
  // put your main code here, to run repeatedly:

}
------------------------
小蜜蜂
#define NOTE_C5 523 ///中央Do==C4 因此C5==高八度於中央Do
#define NOTE_D5  587
#define NOTE_E5 659
#define NOTE_F5  698
#define NOTE_G5 784

#define BUTTON 2
#define BUZZER 8

int melody[] = {///存放音符
  NOTE_G5, NOTE_E5,NOTE_E5, 0,NOTE_F5,NOTE_D5,NOTE_D5,0,NOTE_C5,NOTE_D5,NOTE_E5,NOTE_F5,NOTE_G5,NOTE_G5,NOTE_G5
  };

int noteDurations[] = {///控制節奏
  10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10
};

int pin;
int ledArrayHigh;
int ledArrayLow;
boolean mode = false;
boolean buttonPressed = false;

void setup()
{
  delay(1000);
 
  pinMode(BUTTON, INPUT_PULLUP);
  for (pin = 3; pin < 14; pin++) {
    pinMode(pin, OUTPUT);
  }

  for (int thisNote = 0; thisNote < 15; thisNote++) {///輪流播放
    int noteDuration = 3000 / noteDurations[thisNote];///節奏控制 數字從1000->3000變慢
    tone(BUZZER, melody[thisNote], noteDuration);
    int pauseBetweenNotes = noteDuration * 1.30;
    delay(pauseBetweenNotes);
    noTone(BUZZER);
  }
}

void loop()
{///亮燈 不重要
  for (pin = 0; pin < 5; pin++) {
    if (digitalRead(BUTTON) == LOW &&
        buttonPressed == false) {
      buttonPressed = true;
      mode = !mode;
      pin = 0;
      if (mode == false) {
        tone(BUZZER, NOTE_C5, 100);
        delay(100);
        tone(BUZZER, NOTE_G5, 100);
        delay(100);
        noTone(BUZZER);
      }
      else if (mode == true) {
        tone(BUZZER, NOTE_G5, 100);
        delay(100);
        tone(BUZZER, NOTE_C5, 100);
        delay(100);
        noTone(BUZZER);
      }
    }

    if (mode == false) {
      ledArrayHigh = 13 - pin;
      ledArrayLow = 7 - pin;
    }
    else if (mode == true) {
      ledArrayHigh = 9 + pin;
      ledArrayLow = 3 + pin;
    }
    digitalWrite(ledArrayHigh, HIGH);
    digitalWrite(ledArrayLow, HIGH);
    delay(100);
    digitalWrite(ledArrayHigh, LOW);
    digitalWrite(ledArrayLow, LOW);
    if (pin == 4) delay(100);
  }

  if (buttonPressed == true) {
    buttonPressed = false;
  }
}
-----附上音階表 以後要做音樂可以用---
#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978
------用按鈕切換音樂
#define NOTE_C4  262
#define NOTE_C5 523
#define NOTE_D5  587
#define NOTE_E5 659
#define NOTE_F5  698
#define NOTE_G5 784

#define BUTTON 2
#define BUZZER 8

int melody[] = {
  NOTE_G5, NOTE_E5,NOTE_E5, 0,NOTE_F5,NOTE_D5,NOTE_D5,0,NOTE_C5,NOTE_D5,NOTE_E5,NOTE_F5,NOTE_G5,NOTE_G5,NOTE_G5
  };

int noteDurations[] = {
  10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10
};

int melody1[] = {
  NOTE_G5, NOTE_E5,NOTE_E5, 0,NOTE_F5,NOTE_D5,NOTE_D5,0,NOTE_C5,NOTE_E5,NOTE_G5,NOTE_G5,NOTE_C5
};

int noteDurations1[] = {
  10, 10, 10, 10, 10, 10, 10, 10, 10,10,10,10,10
};

int pin;
int ledArrayHigh;
int ledArrayLow;
boolean mode = false;
boolean buttonPressed = false;
int Mode=0;
void setup()
{
  pinMode(2,INPUT_PULLUP);
  delay(1000);  
  pinMode(BUTTON, INPUT_PULLUP);
  for (pin = 3; pin < 14; pin++) { 
    pinMode(pin, OUTPUT);
  }
}

void loop()
{
   if(digitalRead(2)==LOW)Mode++;
   
   if(digitalRead(2)==LOW&&Mode%2==1)
   {
     for (int thisNote = 0; thisNote < 15; thisNote++)
     {
      int noteDuration = 3000 / noteDurations[thisNote];
      tone(BUZZER, melody[thisNote], noteDuration);
      int pauseBetweenNotes = noteDuration * 1.30;
      delay(pauseBetweenNotes);
      noTone(BUZZER);
     }
   }


  if(digitalRead(2)==LOW&&mode%2==0)
  {
    for (int thisNote = 0; thisNote < 13; thisNote++) 
    {
      int noteDuration1 = 3000 / noteDurations1[thisNote];
      tone(BUZZER, melody1[thisNote], noteDuration1);
      int pauseBetweenNotes1 = noteDuration1 * 1.30;
      delay(pauseBetweenNotes1);
      noTone(BUZZER);
    }
  }
}
------------------用鍵盤操控makerUNO
(須搭配processing)

































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