2019年12月12日 星期四

06160805的課堂筆記

2019互動技術概論week11

先開Server端,再開Client端,就能夠在Client端畫畫,在Server端顯示

Server端程式

import processing.net.*;
Server server=null;
Client client=null;
void setup() {
  size(300, 300);
  server=new Server(this, 7777);
}
void draw() {
  Client temp=server.available();
  if (temp!=null) {
    client=temp;
  }
  if (client!=null) {
    String now=client.readString();
    if (now!=null) {
      String []xyxy=splitTokens(now);
      line(int(xyxy[0]), int(xyxy[1]), int(xyxy[2]), int(xyxy[3]));
    }
  }
}

Client端程式

import processing.net.*;
Client client;
void setup(){
  size(300,300);
  client=new Client(this,"120.125.70.35",7777);
}
void draw(){
  if(mousePressed){
    line(mouseX,mouseY,pmouseX,pmouseY);
    client.write(mouseX+" "+mouseY+" "+pmouseX+" "+pmouseY+"\n");
  }
}


畫圖案後,可按右鍵將原本畫的刪除

import processing.net.*;
Client client;
ArrayList<PVector>points;
void setup(){
  size(300,300);
  client=new Client(this,"120.125.70.35",7777);
  points=new ArrayList<PVector>();
}
void draw(){
  background(255);
  for(int i=0;i<points.size();i++){
    ellipse(points.get(i).x,points.get(i).y,5,5);
  }
}
void mouseDragged(){
  if(mouseButton==LEFT)points.add(new PVector(mouseX,mouseY));
  if(mouseButton==RIGHT && points.size()>0)points.remove(points.size()-1);
}

















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