import processing.net.*;
Serial serial;
Server server;
Client client;
PVector ball, bV, RUC, LUC, RV, LV;
int bc=10, t1=0, t2=0;//bc=球變色,t1:t2=分數
//int RUCx=750, RUCy=300;//RIGHT USER CONTROLLER 右邊使用者控制
//int LUCx=50, LUCy=300;//左邊使用控制
void setup() {
size(800, 600);
server=new Server(this,7777);
frameRate(60);
ball= new PVector(400, 300);
bV= new PVector(-2, -2);
RUC= new PVector(750, 300);
LUC= new PVector(50, 300);
RV=new PVector(0, 0);
LV=new PVector(0, 0);
//serial = new Serial(this,"COM5",9600);//COM4可能會改
}
void draw() {
Client temp=server.available();
if(temp!=null){client=temp;}
if(client !=null){
String now=client.readString();
if(now !=null){
String[] now2=splitTokens(now);
}
}
ground();//背景
ball();//球
rebound();//反彈
SERIAL();
RUC();//右邊使用者控制
LUC();//左邊使用控制
Range();//使用者邊界
}
int RUBx=0,RUBy=0,LUBx=0,LUBy=0;
void SERIAL(){
/*if(serial.available()>0){
String now=serial.readString();
String[] xy=splitTokens(now);
RUBx=int(xy[0]); RUBy=int(xy[1]);
}*/
SERIALV(); //做加速的公式
}
void SERIALV(){
}
void RUC() {//右邊使用者控制
/*if(serial.available()>0){
String now=serial.readString();
String[] Rxy=splitTokens(now);
RUC.x=int(Rxy[0]); RUC.y=int(Rxy[0]);
}*/
fill(0, 0, 255);
ellipse(RUC.x, RUC.y, 50, 50);
RUC.add(RV);
//print(RUC.y+"\n");
}
void Range() {//使用者邊界
if (RUC.x<=420) RUC.x=420;
if (RUC.x>=750) RUC.x=750;
if (RUC.y>=505) RUC.y=505;
if (RUC.y<=95) RUC.y=95;
if (LUC.x<=50) LUC.x=50;
if (LUC.x>=370) LUC.x=370;
if (LUC.y>=505) LUC.y=505;
if (LUC.y<=95) LUC.y=95;
if (ball.x<=45) ball.x=50;
if (ball.x>=755) ball.x=750;
if (ball.y>=510) ball.y=505;
if (ball.y<=90) ball.y=95;
}
void keyPressed() {
if (keyCode == RIGHT) {
RV.x=2;
}if (keyCode == LEFT) {
RV.x=-2;
}if (keyCode == UP) {
RV.y=-2;
}if (keyCode == DOWN) {
RV.y=2;
}
if (key == 'A'||key == 'a') {
LV.x=-2;
}if (key == 'D'||key == 'd') {
LV.x=2;
}if (key == 'W'||key == 'w') {
LV.y=-2;
}if (key == 'S'||key == 's') {
LV.y=2;
}
}
void LUC() {//左邊使用控制
fill(0, 0, 255);
ellipse(LUC.x, LUC.y, 50, 50);
//print(LUC.x+"\n");
LUC.add(LV);
}
void ball() {
fill(10);
ellipse(ball.x, ball.y, 40, 40);
fill(bc);
ellipse(ball.x, ball.y, 15, 15);
ball.add(bV);
}
void rebound() {//反彈
if (ball.y>530-20 || ball.y<45+45) {
bV.y*=-1;
bc=255;
}
if (ball.x>800-45||ball.x<25+20) {
bV.x*=-1;
bc=10;
}
if (ball.x+20>=RUC.x-25 && ball.x-20<=RUC.x+25 &&ball.y+20>=RUC.y-25&&ball.y-20<=RUC.y+25) {
println(ball.x,ball.y,RUC.x,RUC.y);
if(bV.x>0){bV.x=RV.x+2;}
if(bV.x<0){bV.x=RV.x-2;}
if(bV.y>0){ bV.y=RV.y+2;}
if(bV.y<0){ bV.y=RV.y-2;}
bc=100;
}
}
void ground() {//背景
background(#09E34C);
fill(0);
rect(0, 0, 800, 50);
rect(0, 550, 800, 50);
textSize(45);
fill(255);
text(t1, 450, 40);
text(t2, 300, 40);
noStroke();
fill(250);
rect(400-5, 0, 10, 600);
ellipse(400, 300, 170, 170);
fill(#FFBC00);
rect(0, 20+25, 800, 25);
rect(0, 530, 800, 25);
rect(0, 0, 25, 220);
rect(0, 380, 25, 220);
rect(800-25, 0, 25, 220);
rect(800-25, 380, 25, 220);
fill(#09E34C);
ellipse(400, 300, 150, 150);
}
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