import processing.serial.*;
import processing.net.*;
Serial serial;
Server server; Client client;
PVector ball, bV, RUC, LUC, RV, LV;
int bc=10, t1=0, t2=0;//bc=球變色,t1:t2=分數
void setup() {
size(800, 600);
server=new Server(this, 7777);
frameRate(60);
ball= new PVector(400, 300);
bV= new PVector(2, 2);
RUC= new PVector(750, 300);
LUC= new PVector(50, 300);
RV=new PVector(0, 0);
LV=new PVector(0, 0);
//serial = new Serial(this,"COM5",9600);//COM4可能會改
}
int Rx=0, Ry=0;
int Lx=0, Ly=0;
int sop=0;
void draw() {
if (sop==0) {//景0op
ground();//背景
textSize(90);fill(0);
text("start", 300, 320);
if (mousePressed)sop=1;
return;
}else if (sop==1) {//景1
t1=0;t2=0;
downSpeed();
ground();//背景
ball();//球
rebound();//反彈
RUC();//右邊使用者控制
LUC();//左邊使用控制
Range();//使用者邊界
if (t1>=1 || t2>=1)sop=2;
}else if(sop==2){//景2ed
ground();//背景
if (t1>t2){
fill(#FF1A44);
rect(25, 50+20, 370, 460);
textSize(90);fill(0);
text("LOSE", 110, 320);
fill(#00E3FF);
rect(25+380, 50+20, 370, 460);
fill(0);text("WIN", 500, 320);
}else{
textSize(90);
fill(#00E3FF);
rect(25, 50+20, 370, 460);
fill(0);
text("WIN", 120, 320);
fill(#FF1A44);
rect(25+380, 50+20, 370, 460);
fill(0);text("LOSE", 490, 320);
}
textSize(90);fill(100);
text("restart", 260, 520);
if (mousePressed)sop=1;
return;
}
/*Client temp=server.available();
if (temp!=null) {
client=temp;
}if (client !=null) {
String now=client.readString();
if (now !=null) {String[] now2=splitTokens(now);}
}*/
}
void keyReleased() {
if (Rx==1)Rx=0;
if (Ry==1)Ry=0;
if (Lx==1)Lx=0;
if (Ly==1)Ly=0;
}
void keyPressed() {
if (keyCode == RIGHT) {
RV.x=3;
Rx=1;
}if (keyCode == LEFT) {
RV.x=-3;
Rx=1;
}if (keyCode == UP) {
RV.y=-3;
Ry=1;
}if (keyCode == DOWN) {
RV.y=3;
Ry=1;
}
if (key == 'A'||key == 'a') {
LV.x=-3;
Lx=1;
}if (key == 'D'||key == 'd') {
LV.x=3;
Lx=1;
}if (key == 'W'||key == 'w') {
LV.y=-3;
Ly=1;
}if (key == 'S'||key == 's') {
LV.y=3;
Ly=1;
}
}void downSpeed() {
if (Rx==0)RV.x*=0.98;
if (Ry==0)RV.y*=0.98;
if (Lx==0)LV.x*=0.98;
if (Ly==0)LV.y*=0.98;
}
int RUBx=0, RUBy=0, LUBx=0, LUBy=0;
void RUC() {//右邊使用者控制
fill(0, 0, 255);
ellipse(RUC.x, RUC.y, 50, 50);
/*fill(120, 0, 0);
ellipse(RUC.x+25, RUC.y, 15, 15);ellipse(RUC.x-25, RUC.y, 15, 15);
ellipse(RUC.x, RUC.y+25, 15, 15);ellipse(RUC.x, RUC.y-25, 15, 15);
ellipse(RUC.x+15, RUC.y+15, 15, 15);ellipse(RUC.x+15, RUC.y-15, 15, 15);
ellipse(RUC.x-15, RUC.y+15, 15, 15);ellipse(RUC.x-15, RUC.y-15, 15, 15);*/
RUC.add(RV);
//print(RUC.y+"\n");
}
void LUC() {//左邊使用控制
fill(0, 0, 255);
ellipse(LUC.x, LUC.y, 50, 50);
//print(LUC.x+"\n");
LUC.add(LV);
}
void ball() {
fill(10);
ellipse(ball.x, ball.y, 40, 40);
fill(bc);
ellipse(ball.x, ball.y, 15, 15);
ball.add(bV);
}
void rebound() {//反彈
if (ball.y>530-20 || ball.y<45+45) {
bV.y*=-0.91;
bc=255;
RreBoundState=1;
LreBoundState=1;
}
if (ball.x>800-45||ball.x<25+20) {
if (ball.y>380) {
bV.x*=-0.91;
bc=10;
RreBoundState=1;
LreBoundState=1;
}
if (ball.y<220) {
bV.x*=-0.91;
bc=10;
RreBoundState=1;
LreBoundState=1;
}
}
if (RreBoundState==1) {
reBound2(ball.x, ball.y, RUC.x+25, RUC.y);
reBound2(ball.x, ball.y, RUC.x-25, RUC.y);
reBound2(ball.x, ball.y, RUC.x, RUC.y+25);
reBound2(ball.x, ball.y, RUC.x, RUC.y-25);
reBound2(ball.x, ball.y, RUC.x+15, RUC.y+15);
reBound2(ball.x, ball.y, RUC.x+15, RUC.y-15);
reBound2(ball.x, ball.y, RUC.x-15, RUC.y+15);
reBound2(ball.x, ball.y, RUC.x-15, RUC.y-15);
}
if (LreBoundState==1) {
reBound3(ball.x, ball.y, LUC.x+25, LUC.y);
reBound3(ball.x, ball.y, LUC.x-25, LUC.y);
reBound3(ball.x, ball.y, LUC.x, LUC.y+25);
reBound3(ball.x, ball.y, LUC.x, LUC.y-25);
reBound3(ball.x, ball.y, LUC.x+15, LUC.y+15);
reBound3(ball.x, ball.y, LUC.x+15, LUC.y-15);
reBound3(ball.x, ball.y, LUC.x-15, LUC.y+15);
reBound3(ball.x, ball.y, LUC.x-15, LUC.y-15);
}
}
int RreBoundState=1, LreBoundState=1;
void SERIALV() {//做加速的
if (bV.x>0) {
if (RV.x<0) {bV.x+=RV.x*-1;
} else{bV.x+=RV.x;}
} else {
if (RV.x<0) {bV.x+=RV.x;
} else{bV.x+=RV.x*-1;
}
}
if (bV.y>0) {
if (RV.y<0) {bV.y+=RV.y*-1;
} else{bV.y+=RV.y;
}
} else {
if (RV.y<0) {bV.y+=RV.y;
} else {bV.y+=RV.y*-1;
}
}
if (bV.x>0) {
if (LV.x<0) { bV.x+=LV.x*-1;
} else{ bV.x+=LV.x; }
} else {
if (LV.x<0) { bV.x+=LV.x;
} else{ bV.x+=LV.x*-1; }
}
if (bV.y>0) {
if (LV.y<0) { bV.y+=LV.y*-1;
} else{ bV.y+=LV.y; }
} else {
if (LV.y<0) { bV.y+=LV.y;
} else { bV.y+=LV.y*-1; }
}
if(bV.x>=5)bV.x=5;
if(bV.y>=5)bV.y=5;
}
void reBound2(float a, float b, float c, float d) {
if (a+20>=c-10
&& a-20<=c+10
&& b+20>=d-10
&& b-20<=d+10
) {
RreBoundState=0;
LreBoundState=1;
println(ball.x, ball.y, RUC.x, RUC.y);
SERIALV();
bV.x*=-1;
bV.y*=-1;
bc=150;
}
/*if (ball.x+20>=RUC.x-25 && ball.x-20<=RUC.x+25
&& ball.y+20>=RUC.y-25 && ball.y-20<=RUC.y+25) {
println(ball.x, ball.y, RUC.x, RUC.y);
bV.x*=-1;bV.y*=-1;bc=100;delay(10);
}*/
}
void reBound3(float a, float b, float c, float d) {
if (a+20>=c-10
&& a-20<=c+10
&& b+20>=d-10
&& b-20<=d+10
) {
RreBoundState=1;
LreBoundState=0;
println(ball.x, ball.y, LUC.x, LUC.y);
bV.x*=-1;
bV.y*=-1;
bc=50;
SERIALV();
}
}
void Range() {//使用者邊界
if (ball.x<=45) {
if (ball.y>380||ball.y<220) {
println(ball.x, ball.y);
ball.x=50;
}
}
if (ball.x>=755) {
if (ball.y>380||ball.y<220) {
println(ball.x, ball.y);
ball.x=750;
}
}
if (ball.x<=10||ball.x>=790) {
if (ball.y<380&&ball.y>220) {
println(ball.x, ball.y);
if (ball.x<=10) {
ball.x=300;
t1++;
bV.x=1;
bV.y=0;
}
if (ball.x>=790) {
ball.x=500;
t2++;
bV.x=-1;
bV.y=-0;
}
RreBoundState=1;LreBoundState=1;
ball.y=300;
}
}
if (ball.y>=510) ball.y=505;
if (ball.y<=90) ball.y=95;
if (RUC.x<=420) RUC.x=420;
if (RUC.x>=750) RUC.x=750;
if (RUC.y>=505) RUC.y=505;
if (RUC.y<=95) RUC.y=95;
if (LUC.x<=50) LUC.x=50;
if (LUC.x>=370) LUC.x=370;
if (LUC.y>=505) LUC.y=505;
if (LUC.y<=95) LUC.y=95;
}
void ground() {//背景
background(#09E34C);
fill(0);
rect(0, 0, 800, 50);
rect(0, 550, 800, 50);
textSize(45);
fill(255);
text(t1, 450, 40);
text(t2, 300, 40);
noStroke();
fill(250);
rect(400-5, 0, 10, 600);
ellipse(400, 300, 170, 170);
fill(#FFBC00);
rect(0, 20+25, 800, 25);
rect(0, 530, 800, 25);
rect(0, 0, 25, 220);
rect(0, 380, 25, 220);
rect(800-25, 0, 25, 220);
rect(800-25, 380, 25, 220);
fill(#09E34C);
ellipse(400, 300, 150, 150);
fill(0);
}
2019年12月26日 星期四
訂閱:
張貼留言 (Atom)
alanhc 互動技術-week17 [final]
回顧這學期的作品: 期中作業:LANDING:PLANET 賣點&特點: 炫麗的特效 物理(星球重力及降落)及粒子系統(噴射) 世界地圖可根據視角縮放 困難點: 重寫3次最終改寫成物件導向的CLASS寫法...
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先把上次的程式覆蓋 void setup(){ pinMode(8,OUTPUT); pinMode(2,INPUT_PULLUP); } void loop(){ if(digitalRead(2)== LOW ) tone(8,520,...
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第一張圖是讓使用者的圈圈可以自己移動 但他有個缺點 就是圈圈會跑出視窗外面 於是加上了if 假使中心大於350就會使整個圓跑出去 於是就讓他往回彈 就變成成功的彈彈球 自己製作迷宮 先畫一張自己設計的地圖 並先試看看能不能匯入 並且...
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