2019年10月17日 星期四

huangxuuu互動技術 week0?

[聲音]
/*
import processing.sound.*;
SoundFile player;
void setup(){
  player = new SoundFile(this,"Wave.wav");
  player.play();
}
void draw(){

}
*/

import ddf.minim.*;
Minim minim;
AudioPlayer player;
void setup(){
  size(500,500);
  minim=new Minim(this);
  player= minim.loadFile("Wave.wav");
}
void mousePressed(){
  player.rewind();
  player.play();
}

[氣球]
PImage imgBalloon;
//float balloonX,balloonY,balloonSize=0;
float []balloonX=new float[200];
float []balloonY=new float[200];
float []balloonSize=new float[200];
int nowN=0;
void setup(){
  size(500,400);
  imgBalloon =loadImage("balloon.png");
}
void draw(){
  background(255);
  for(int i=0;i<nowN;i++){
    image(imgBalloon,balloonX[i],balloonY[i],balloonSize[i],balloonSize[i]/2*3);
    if(balloonY[i]>0)balloonY[i]--;
  }
}
void mousePressed(){
  balloonSize[nowN]=100;
  balloonX[nowN]=mouseX-balloonSize[nowN]/2;
  balloonY[nowN]=mouseY-balloonSize[nowN]/2*3;
  nowN++;

}



[左鍵氣球+縮放+左鍵聲音]
import ddf.minim.*;//3
Minim minim;       //3
AudioPlayer player;//3
PImage imgBalloon;                         //1
//float balloonX,balloonY,balloonSize=0;   //1
float []balloonX=new float[200];           //1
float []balloonY=new float[200];           //1
float []balloonSize=new float[200];        //1
int nowN=0;                                //1
void setup(){                              //1
  size(500,400);                           //1
  imgBalloon =loadImage("balloon.png");    //1
  minim=new Minim(this);
  player= minim.loadFile("bom.wav");
}                                          //1
void draw(){                               //1 //bigger      
  background(255);                         //1
  for(int i=0;i<nowN;i++){                 //1
    image(imgBalloon,balloonX[i],balloonY[i],balloonSize[i],balloonSize[i]/2*3);//1
    if(balloonY[i]>0)balloonY[i]--;        //1   
  }
  if(mousePressed)setBalloon(balloonSize[nowN-1]*1.07,nowN-1);                  //2
}
void setBalloon(float size,int i){         //2
  balloonSize[i]=size;                     //2
  balloonX[i]=mouseX-balloonSize[i]/2;     //2
  balloonY[i]=mouseX-balloonSize[i]/2*3;   //2
}                                          //2
void mousePressed(){                             //1
  //balloonSize[nowN]=10;                          
  //balloonX[nowN]=mouseX-balloonSize[nowN]/2;     
  //balloonY[nowN]=mouseY-balloonSize[nowN]/2*3;   
  setBalloon(10,nowN);                           //2
  nowN++;                                        //2
  player.rewind();                               //3
  player.play();                                 //3
}

[左鍵氣球+縮放+右鍵戳破]


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