/*size(500,400);
ellipse(300,300,30,30);
*/
int ballX=300,ballY=300;
void setup(){
size(500,400);
}
void draw(){
ellipse(ballX,ballY,30,30);
}
/*size(500,400);
ellipse(300,300,30,30);
*/
int ballX=300,ballY=300;
int vx=-2;
void setup(){
size(500,400);
}
void draw(){
background(255);
ellipse(ballX,ballY,30,30);
ballX+=vx;
if(ballX<0)vx= +2;
if(ballX>700)vx= -2;
}
/*size(500,400);
ellipse(300,300,30,30);
*/
int ballX=300,ballY=300;
int vx=-2,vy=-2;
void setup(){
size(500,400);
}
void draw(){
background(255);
ellipse(ballX,ballY,30,30);
ballX+=vx;
ballY+=vy;
if(ballX<0)vx= +2;
if(ballX>500)vx= -2;
if(ballY<0)vy= +2;
if(ballY>400)vy= -2;
}
/*size(500,400);
ellipse(300,300,30,30);
*/
float ballX=300,ballY=300;
float vx=+2,vy=-10;
void setup(){
size(500,400);
}
void draw(){
//background(255);
ellipse(ballX,ballY,30,30);
ballX+=vx;
ballY+=vy; println(vy);
vy+=0.98;
if(ballX<0+15) vx= -vx*0.9;
if(ballX>500-15)vx= -vx*0.9;
if(ballY<0+15) vy= -vy*0.9;
if(ballY>400-15)vy= -vy*0.9;
}
/*size(500,400);
ellipse(300,300,30,30);
*/
float ballX=300,ballY=300;
float vx=+2,vy=-10;
void setup(){
size(500,400);
}
void draw(){
//background(255);
ellipse(ballX,ballY,30,30);
ballX+=vx;
ballY+=vy; println(vy);
if(ballX<0+15) vx= -vx*0.9;
if(ballX>500-15)vx= -vx*0.9;
if(ballY<0+15) vy= -vy*0.9;
if(ballY>400-15){
vx= vx*0.9;
vy= -vy*0.9;
ballY=400-15;
}
vy+=0.98;
}
PImage Mario;
float marioX=100,marioY=100;
void setup(){
size(500,500);
Mario=loadImage("mario.png");
}
void draw(){
background(255);
image(Mario,marioX,marioY,100,100);
}
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