程式碼:
int ballX=300,ballY=300;
int vx=-2;
void setup()
{
size(700,400);
}
void draw()
{
background(255);
ellipse(ballX,ballY,30,30);
ballX+=vx;
if(ballX<0)vx=+2;
if(ballX>700)vx=-2;
}
2.寫出一個帶有重力加速度的小球程式碼:
程式碼:
float ballX=100,ballY=300;
float vx=+2,vy=-10;
void setup()
{
size(600,400);
}
void draw()
{
//background(255);
ellipse(ballX,ballY,30,30);
ballX+=vx;
ballY+=vy;
vy+=0.98;
if(ballX<0+15) vx=-vx*0.9;
if(ballX>600-15) vx=-vx*0.9;
if(ballY<0+15) vy=-vy*0.9;
if(ballY>400-15) vy=-vy*0.9;
}
3.寫出一個馬力歐的程式碼:
程式碼:
PImage imgMario;float marioX=100,marioY=100;
float marioVX=0,marioVY=0;
void setup()
{
size(500,500);
imgMario=loadImage("mario.png");
}
void draw()
{
//background(255);
rect(0,200,500,50);
image(imgMario,marioX,marioY,100,100);
marioX+=marioVX;
marioY+=marioVY;
if(marioY<=100)marioVY+=0.9;
else marioY=100;
}
void keyPressed(){
if(keyCode==RIGHT) marioX+=10;
if(keyCode==LEFT) marioX-=10;
if(keyCode==UP){
marioVY=-15;
}
}
4.寫出一個讓馬力歐的動作順暢的程式碼:
程式碼:
PImage imgMario;
float marioX=100,marioY=100;
float marioVX=0,marioVY=0;
void setup()
{
size(500,500);
imgMario=loadImage("mario.png");
}
void draw()
{
background(255);
rect(0,200,500,50);
image(imgMario,marioX,marioY,100,100);
marioX+=marioVX;
marioY+=marioVY;
if(softBrake==1)marioVX*=0.9;
if(marioY<=100) marioVY+=0.9;
else marioY=100;
}
int softBrake=0;
void keyReleased(){
if(keyCode==RIGHT)softBrake=1;
if(keyCode==LEFT)softBrake=1;
}
void keyPressed(){
if(keyCode==RIGHT){
marioVX=3;
softBrake=0;
}
else if(keyCode==LEFT){
marioVX=-3;
softBrake=0;
}
else if(keyCode==UP){
marioVY=-15;
}
}





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