0.鍵盤
int [] table = new int [26*2];
void setup(){size(700,400);}
void draw(){
background(255);
for(int i=0;i<26;i++){
if(table[i]==1) rect(i*30,100, 30,30);
if(table[i+26]==1) rect(i*30,150, 30,30);
}
}
void keyPressed(){
for(int i=0;i<26;i++){
if(key=='A'+i) table[i]=1;
if(key=='a'+i) table[i+26]=1;
print(table[i]);
print(table[i+26]);
}
}
int [] table = new int [26*2];
int [] keyX ={30,175,115};
int [] keyY ={60,90,90};
void setup(){size(700,400);}
void draw(){
background(255);
for(int i=0;i<26;i++){
if(table[i]==1) rect(keyX[i],keyY[i], 30,30);
if(table[i+26]==1) rect(keyX[i],keyY[i], 30,30);
}
}
void keyPressed(){
for(int i=0;i<26;i++){
if(key=='A'+i) table[i]=1;
if(key=='a'+i) table[i]=1;
}
}
1.彈跳
int ballX=300, ballY=300;
int vX = 2, vY = 2;
void setup(){
size(700,400);
}
void draw(){
background(255);
ellipse(ballX,ballY ,40,40);
ballX += vX; ballY += vY;
if(ballX<0 || ballX>700) vX *= -1;
if(ballY<0 || ballY>400) vY *= -1;
}
float ballX=50, ballY=300;
float vX = 2, vY = -10;
void setup(){
size(700,400);
}
void draw(){
//background(255);
ellipse(ballX,ballY ,40,40);
ballX += vX; ballY += vY;
vY += 0.98;
if(ballX<0+20 || ballX>700-20) vX = -vX;
if(ballY<0+20 || ballY>400-20) vY = -vY*0.9;
}
float ballX=50, ballY=300;
float vX = 2, vY = -10;
void setup(){
size(700,400);
}
void draw(){
//background(255);
ellipse(ballX,ballY ,40,40);
ballX += vX; ballY += vY;
if(ballX<0+20 || ballX>700-20) vX = -vX;
if(ballY<0+20 || ballY>400-20){
vY = -vY*0.9;
vX = vX*0.9;
ballY=400-20;
}
vY += 0.98;
}
2.
PImage imario;
float marioX=100, marioY=100;
float vX = 0, vY = 0;
void setup(){
size(500,500);
imario=loadImage("Mario.png");
}
void draw(){
background(255);
rect(0,200, 500,30);
image(imario,marioX,marioY, 100,100);
marioX += vX; marioY += vY;
if(marioY<=110) vY +=0.9;
else marioY=110;
if(vX>0 || vX<0) vX *= 0.98;
}
void keyPressed(){
if(keyCode==RIGHT){
marioX += 4;
vX=2;
}
if(keyCode==LEFT){
marioX -= 4;
vX=-2;
}
if(keyCode==UP){vY = -16;}
}
PImage imario;
float marioX=100, marioY=100;
float vX = 0, vY = 0;
void setup(){
size(500,500);
imario=loadImage("Mario.png");
}
void draw(){
background(255);
rect(0,200, 300,30);
image(imario,marioX,marioY, 100,100);
marioX += vX; marioY += vY;
if(brake==1) vX *= 0.9;
if(marioY<=110) vY +=0.9;
else marioY=110;
}
int brake=0;
void keyReleased(){
if(keyCode==RIGHT) brake=1;
if(keyCode==LEFT) brake=1;
}
void keyPressed(){
if(keyCode==RIGHT){
vX = 4;
brake=0;
}else if(keyCode==LEFT){
vX = -4;
brake=0;
}else if(keyCode==UP){
vY = -16;
}
}
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