Part 1 氣球
PImage imgBalloon;
float []balloonX=new float[200];
float []balloonY=new float[200];
float []balloonSize=new float[200];
int nowN=0;
void setup(){
size(500,400);
imgBalloon = loadImage("balloon.png");
}
void draw(){
background(255);
for(int 1=0; i<nowN; i++){
image(imgBalloon,balloonX[i],balloonY[i],balloonSize[i],balloonSize[i]/2*3);
if(balloonY[i]>0) balloonY[i]--;
}
}
void mousePressed(){
balloonSize[nowN]=100;
balloonX[nowN]=mouseX-balloonSize[nowN]/2;
balloonY[nowN]=mouseY-balloonSize[nowN]/2*3;
nowN++;
}
Part 1-1 讓氣球充氣
PImage imgBalloon;
float []balloonX=new float[200];
float []balloonY=new float[200];
float []balloonSize=new float[200];
int nowN=0;
void setup(){
size(500,400);
imgBalloon = loadImage("balloon.png");
}
void draw(){
background(255);
for(int i=0; i<nowN; i++){
image(imgBalloon,balloonX[i],balloonY[i],balloonSize[i],balloonSize[i]/2*2);
if(balloonY[i]>0) balloonY[i]--;
}
if(mousePressed) setBalloon(balloonSize[nowN-1]*1.01,nowN-1);
}
void setBalloon(float size,int i){
balloonSize[i]=size;
balloonX[i]=mouseX-balloonSize[i]/2;
balloonY[i]=mouseY-balloonSize[i]/2*2;
}
void mousePressed(){
setBalloon(10,nowN);
nowN++;
}


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