0.zombie
int[] zomb=new int[10]; void setup(){ size(300,400); for(int i=0;i<10;i++){zomb[i]=int(random(3));} }void draw(){ background(60,60,10); fill(125); for(int i=9;i>=0;i--){rect(zomb[i]*100,200-i*30, 100,100);} fill(255); rect(0,300, 100,100); rect(100,300, 100,100); rect(200,300, 100,100); }void keyPressed(){ if((key=='1' && zomb[0]==0)||(key=='2' && zomb[0]==1)||(key=='3' && zomb[0]==2)){ for(int i=0;i<9;i++) zomb[i]=zomb[i+1]; zomb[9]=int(random(3)); }else{ fill(255,0,0); rect(0,0, width,height); } }int[] zomb=new int[10]; void setup(){ size(300,400); for(int i=0;i<10;i++){ zomb[i]=int(random(3)); } } void draw(){ background(60,60,10); fill(125); for(int i=9;i>=0;i--){ rect(zomb[i]*100,200-i*30, 100,100); } fill(255); rect(0,300, 100,100); rect(100,300, 100,100); rect(200,300, 100,100); } void keyPressed(){ if(zomb[0]==key-'1'){ for(int i=0;i<9;i++) zomb[i]=zomb[i+1]; zomb[9]=int(random(3)); }else{ fill(255,0,0); rect(0,0, width,height); } }
1.聲音
引入文件庫(紅色V),看範例參考[Sound]
//----mp3
import processing.sound.*; SoundFile player; void setup() { player = new SoundFile(this, "lll.mp3"); player.play(); } void draw(){ }
//----wav
import processing.sound.*; SoundFile wavP; void setup() { wavP = new SoundFile(this, "BULLET.wav"); } void draw(){ } void mousePressed(){ wavP.play(); } //-----------------[Minim]
//----wav
import ddf.minim.*; Minim minim; AudioPlayer wavP; void setup() { minim = new Minim(this); wavP = minim.loadFile("BULLET.wav"); } void draw(){ } void mousePressed(){ wavP.rewind(); //倒帶 wavP.play(); //撥放 }
2.氣球
PImage imBall; float[] ballX=new float[200]; float[] ballY=new float[200]; float[] ballS=new float[200]; int nowN=0; void setup(){ size(500,400); imBall=loadImage("ball.jpg"); } void draw(){ background(255); for(int i=0;i<nowN;i++){ image(imBall, ballX[i],ballY[i], ballS[i],ballS[i]/2*3); if(ballY[i]>0) ballY[i]--; } } void mousePressed(){ ballS[nowN]=100; ballX[nowN]=mouseX-ballS[nowN]/2; ballY[nowN]=mouseY-ballS[nowN]/2*3; nowN++; }import ddf.minim.*; Minim minim; AudioPlayer wavP; PImage imBall; float[] ballX=new float[200]; float[] ballY=new float[200]; float[] ballS=new float[200]; int nowN=0; void setup(){ size(500,400); imBall=loadImage("ball.jpg"); minim = new Minim(this); wavP = minim.loadFile("Wate.wav"); } void draw(){ background(255); for(int i=0;i<nowN;i++){ image(imBall, ballX[i],ballY[i], ballS[i],ballS[i]/2*3); if(ballY[i]>0) ballY[i]--; //使球上升 } if(mousePressed) setBalloon(ballS[nowN-1]*1.03,nowN-1); //使球變大 } void setBalloon(float size,int i){ ballS[i]=size; ballX[i]=mouseX-ballS[i]/2; ballY[i]=mouseY-ballS[i]/2*3; } void mousePressed(){ if(mouseButton==LEFT){ //吹氣球 setBalloon(10,nowN); nowN++; wavP.rewind(); wavP.play(); }else if(mouseButton==RIGHT){ //刺破球 for(int i=0;i<nowN;i++){ if(ballX[i]<mouseX && mouseX<ballX[i]+ballS[i] && ballY[i]<mouseY && mouseY<ballY[i]+ballS[i]/2*3){ setBalloon(0, i); } } } }
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