1.實作打殭屍的小遊戲
int [] zombiePos=new int[10];
void setup(){
size(300,400);
for(int i=0;i<10;i++){
zombiePos[i]=int(random(3));
}
}
void draw(){
background(60,60,10);
fill(128);
for(int i=9;i>=0;i--){
rect(zombiePos[i]*100,200-i*30,100,100);
}
fill(255);
rect(0,300,100,100);
rect(100,300,100,100);
rect(200,300,100,100);
}
void keyPressed(){
if(zombiePos[0]==key-'1'){
println("Correct");
for(int i=0;i<9;i++) zombiePos[i]=zombiePos[i+1];
zombiePos[0]=int(random(3));
}
else {
fill(255,0,0);
rect(0,0,width,height);
}
}
2.播放音樂
下載.mp3檔
拉到程式碼裡

/**
* This is a simple sound file player. Use the mouse position to control playback
* speed, amplitude and stereo panning.
*/
import processing.sound.*;
SoundFile player;
void setup() {
player=new SoundFile(this,"dora.mp3");
player.play();
}
void draw(){
}
3.



3.按下滑鼠生成氣球
PImage imgBalloon;
float []balloonX=new float[200];
float []balloonY=new float[200];
float []balloonSize=new float[200];
int nowN=0;
void setup(){
size(500,400);
imgBalloon=loadImage("baloon.png");
}
void draw(){
background(255);
for(int i=0;i<nowN;i++){
image(imgBalloon,balloonX[i],balloonY[i],balloonSize[i],balloonSize[i]/2*3);
if(balloonY[i]>0) balloonY[i]--;
}
}
void mousePressed(){
balloonSize[nowN]=100;
balloonX[nowN]=mouseX-balloonSize[nowN]/2;
balloonY[nowN]=mouseY-balloonSize[nowN]/2*3;
nowN++;
}

4.會放大的氣球
PImage imgBalloon;
float []balloonX=new float[200];
float []balloonY=new float[200];
float []balloonSize=new float[200];
int nowN=0;
void setup(){
size(500,400);
imgBalloon=loadImage("baloon.png");
}
void draw(){
background(255);
for(int i=0;i<nowN;i++){
image(imgBalloon,balloonX[i],balloonY[i],balloonSize[i],balloonSize[i]/2*3);
if(balloonY[i]>0) balloonY[i]--;
}
if(mousePressed) setBalloon(balloonSize[nowN-1]*1.07,nowN-1);
}
void setBalloon(float size,int i){
balloonSize[i]=size;
balloonX[i]=mouseX-balloonSize[i]/2;
balloonY[i]=mouseY-balloonSize[i]/2*3;
}
void mousePressed(){
setBalloon(10,nowN);
nowN++;
}
5.按左鍵生成氣球,按右鍵消除氣球
PImage imgBalloon;
float []balloonX=new float[200];
float []balloonY=new float[200];
float []balloonSize=new float[200];
int nowN=0;
import ddf.minim.*;
Minim minim;
AudioPlayer player;
void setup()
{
size(500,400);
imgBalloon=loadImage("ball.jpg");
minim=new Minim(this);
player=minim.loadFile("UZI.wav");
}
void draw()
{
background(255);
for(int i=0;i<nowN;i++)
{
image(imgBalloon,balloonX[i],balloonY[i],balloonSize[i],balloonSize[i]/2*3);
if(balloonY[i]>0) balloonY[i]--;
}
if(mousePressed) setBalloon(balloonSize[nowN-1]*1.01,nowN-1);
}
void setBalloon(float size,int i)
{
balloonSize[i]=size;
balloonX[i]=mouseX-balloonSize[i]/2;
balloonY[i]=mouseX-balloonSize[i]/2*3;
player.rewind();
player.play();
}
void mousePressed()
{
if(mouseButton==LEFT){
setBalloon(10,nowN);
nowN++;
}
else if(mouseButton==RIGHT){
for(int i=0;i<nowN;i++)
if(balloonX[i]<mouseX&&mouseX<balloonX[i]+balloonSize[i]&&balloonY[i]<mouseY&&mouseY<balloonY[i]+balloonSize[i]/2*3)
{
setBalloon(0,i);
}
}
}
6.期中作品:籃子接水果遊戲
初步想法:設計3~5樣不同的水果跟一種炸彈,接到水果得到對應分數,接到炸彈扣分,計時60秒,最後結算分數。
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