int [] zombiePos=new int [10]; void setup() { size(300,400); for(int i=0;i<10;i++) { zombiePos[i]=int(random(3)); print(zombiePos[i]+" "); } } void draw() { background(60,60,10); fill(128); for(int i=9;i>=0;i--) { rect(zombiePos[i]*100,200-i*30,100,100); } fill(255); rect(0,300,100,100); rect(100,300,100,100); rect(200,300,100,100); } void keyPressed() { if((key=='1' && zombiePos[0]==0)||(key=='2' && zombiePos[0]==1)||(key=='3' && zombiePos[0]==2)) { println("Correct"); for(int i=0;i<9;i++) zombiePos[i]=zombiePos[i+1]; zombiePos[9]=int(random(3)); } else { fill(255,0,0); rect(0,0,width,height); } }
2.正課(播放聲音)
import processing.sound.*;
SoundFile soundfile;
void setup() {
size(640, 360);
background(255);
soundfile = new SoundFile(this, "xin.mp3");
soundfile.loop();
}
void draw()
{
}
3.另一種方法
import ddf.minim.*;
Minim minim;
AudioPlayer player;
void setup()
{
size(500,500);
minim=new Minim(this);
player=minim.loadFile("UZI.wav");
}
void draw()
{
}
void mousePressed()
{
player.rewind();
player.play();
}
4.點擊即可生成氣球並可往上飄
PImage imgBalloon; float []balloonX=new float[200]; float []balloonY=new float[200]; float []balloonSize=new float[200]; int nowN=0; void setup() { size(500,400); imgBalloon=loadImage("ball.jpg"); } void draw() { background(255); for(int i=0;i<nowN;i++) { image(imgBalloon,balloonX[i],balloonY[i],balloonSize[i],balloonSize[i]/2*3); if(balloonY[i]>0) balloonY[i]--; } } void mousePressed() { balloonSize[nowN]=100; balloonX[nowN]=mouseX-balloonSize[nowN]/2; balloonY[nowN]=mouseX-balloonSize[nowN]/2*3; nowN++; }
5.讓氣球可以變大
PImage imgBalloon; float []balloonX=new float[200]; float []balloonY=new float[200]; float []balloonSize=new float[200]; int nowN=0; void setup() { size(500,400); imgBalloon=loadImage("ball.jpg"); } void draw() { background(255); for(int i=0;i<nowN;i++) { image(imgBalloon,balloonX[i],balloonY[i],balloonSize[i],balloonSize[i]/2*3); if(balloonY[i]>0) balloonY[i]--; } if(mousePressed) setBalloon(balloonSize[nowN-1]*1.01,nowN-1); } void setBalloon(float size,int i) { balloonSize[i]=size; balloonX[i]=mouseX-balloonSize[i]/2; balloonY[i]=mouseX-balloonSize[i]/2*3; } void mousePressed() { setBalloon(10,nowN); nowN++; }
PImage imgBalloon; float []balloonX=new float[200]; float []balloonY=new float[200]; float []balloonSize=new float[200]; int nowN=0; import ddf.minim.*; Minim minim; AudioPlayer player; void setup() { size(500,400); imgBalloon=loadImage("ball.jpg"); minim=new Minim(this); player=minim.loadFile("UZI.wav"); } void draw() { background(255); for(int i=0;i<nowN;i++) { image(imgBalloon,balloonX[i],balloonY[i],balloonSize[i],balloonSize[i]/2*3); if(balloonY[i]>0) balloonY[i]--; } if(mousePressed) setBalloon(balloonSize[nowN-1]*1.01,nowN-1); } void setBalloon(float size,int i) { balloonSize[i]=size; balloonX[i]=mouseX-balloonSize[i]/2; balloonY[i]=mouseX-balloonSize[i]/2*3; player.rewind(); player.play(); } void mousePressed() { if(mouseButton==LEFT){ setBalloon(10,nowN); nowN++; } else if(mouseButton==RIGHT){ for(int i=0;i<nowN;i++) if(balloonX[i]<mouseX&&mouseX<balloonX[i]+balloonSize[i]&&balloonY[i]<mouseY&&mouseY<balloonY[i]+balloonSize[i]/2*3) { setBalloon(0,i); } } }





沒有留言:
張貼留言