1.放入音樂




import processing.sound.*; SoundFile player; void setup(){ player = new SoundFile(this, "aa.mp3"); player.play(); } void draw(){ }
2.氣球飄浮往上
PImage imgBalloon; float []balloonX=new float[200]; float []balloonY=new float[200]; float []balloonSize=new float[200]; int nowN=0; void setup(){ size(500,400); imgBalloon=loadImage("Balloon.png"); } void draw(){ background(255); for(int i=0;i<nowN;i++){ image(imgBalloon,balloonX[i],balloonY[i],balloonSize[i],balloonSize[i]/2*3); if(balloonY[i]>0)balloonY[i]--; } } void mousePressed(){ balloonSize[nowN]=100; balloonX[nowN]=mouseX-balloonSize[nowN]/2; balloonY[nowN]=mouseY-balloonSize[nowN]/2*3; nowN++; }
3.長按氣球會慢慢變大往上飄
PImage imgBalloon; float []balloonX=new float[200]; float []balloonY=new float[200]; float []balloonSize=new float[200]; int nowN=0; void setup(){ size(500,400); imgBalloon=loadImage("Balloon.png"); } void draw(){ background(255); for(int i=0;i<nowN;i++){ image(imgBalloon,balloonX[i],balloonY[i],balloonSize[i],balloonSize[i]/2*3); if(balloonY[i]>0)balloonY[i]--; } if(mousePressed) setBalloon(balloonSize[nowN-1]*1.01,nowN-1); } void setBalloon(float size, int i){ balloonSize[i]=size; balloonX[nowN]=mouseX-balloonSize[i]/2; balloonY[nowN]=mouseY-balloonSize[i]/2*3; } void mousePressed(){ setBalloon(10,nowN); nowN++; }


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