01_zombie
int[] zombiePos=new int[10];void setup() {
size(300, 400);
for (int i=0; i<10; i++) {
zombiePos[i] = int(random(3));
print(zombiePos[i] +" ");
}
}
void draw() {
background(60, 60, 10);
fill(128);
for (int i=9; i>=0; i--) {
rect(zombiePos[i]*100, 200-i*30, 100, 100);
}
fill(255);
rect(0, 300, 100, 100);
rect(100, 300, 100, 100);
rect(200, 300, 100, 100);
}
void keyPressed() {
if ((key=='1' && zombiePos[0]==0) || (key=='2' && zombiePos[0]==1)||(key=='3' && zombiePos[0]==2)){
println("CORRECT");
for (int i=0; i<9; i++) zombiePos[i] = zombiePos[i+1];
zombiePos[9]=int(random(3));
} else {
fill(255, 0, 0);
rect(0, 0, width, height);
}
}
02__balloon
import processing.sound.*;
PImage imgBalloon;
float []balloonX=new float[200];
float []balloonY=new float[200];
float []balloonSize=new float[200];
int nowN=0;
void setup(){
size(500,400);
imgBalloon = loadImage("balloon.jpg");
}
void draw(){
background(255);
for(int i=0; i<nowN; i++){
image(imgBalloon, balloonX[i], balloonY[i], balloonSize[i],balloonSize[i]/2*3);
if(balloonY[i]>0) balloonY[i]--;
}
if(mousePressed) setBalloon(balloonSize[nowN-1]*1.05,nowN-1);
}
void setBalloon(float size,int i){
balloonSize[i]=size;
balloonX[nowN]=mouseX-balloonSize[nowN]/2;
balloonY[nowN]=mouseY-balloonSize[nowN]/2*3;
}
void mousePressed(){
if(mouseButton==LEFT){
setBalloon(10,nowN);
nowN++;
}else if(mouseButton==RIGHT){
for(int i=0; i<nowN; i++){
if(balloonX[i]<mouseX
&&mouseX<balloonX[i]+balloonSize[i]
&&balloonY[i]<mouseY
&&mouseY<balloonY[i]+balloonSize[i]/2*3){
setBalloon(0,i);
}
}
}
}


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