*聲音
*氣球上升+氣球破掉
01 載入 Sound 函式庫,寫出可撥放音樂的程式
基本寫法:
import processing.sound.*;
SoundFile player;
void setup(){player = new SoundFile(this,"moi.mp3"); player.play();}
點擊播放音檔的寫法:
import processing.sound.*;SoundFile wavBB;void setup(){wavBB = new SoundFile(this, "Wate.wav");}void mousePressed(){ wavBB.play(); }02 點擊滑鼠時,製造出氣球,並往上升氣球上升:PImage imgBalloon; float []balloonX=new float[200]; float []balloonY=new float[200]; float []balloonSize=new float[200]; int nowN=0; void setup(){ size(600,400); imgBalloon = loadImage("balloon.png"); } void draw(){ background(255); for(int i=0 ; i<nowN ; i++){ image(imgBalloon,balloonX[i],balloonY[i],balloonSize[i],balloonSize[i]/2*3); if(balloonY[i]>0) balloonY[i]--; } } void mousePressed(){ balloonSize[nowN]=100; balloonX[nowN]=mouseX-balloonSize[nowN]/2; balloonY[nowN]=mouseY-balloonSize[nowN]/2*3; nowN++; }03 點擊滑鼠,製造出不同大小的氣球程式碼:PImage imgBalloon; float []balloonX=new float[200]; float []balloonY=new float[200]; float []balloonSize=new float[200]; int nowN=0; void setup(){ size(600,400); imgBalloon = loadImage("balloon.png"); } void draw(){ background(255); for(int i=0 ; i<nowN ; i++){ image(imgBalloon,balloonX[i],balloonY[i],balloonSize[i],balloonSize[i]/2*3); if(balloonY[i]>0) balloonY[i]--; } if(mousePressed) setBalloon(balloonSize[nowN-1]*1.02,nowN-1); } void setBalloon(float size,int i){ balloonSize[i]=size; balloonX[i]=mouseX-balloonSize[i]/2; balloonY[i]=mouseY-balloonSize[i]/2*3; } void mousePressed(){ setBalloon(10,nowN); nowN++; }04 完成吹氣 & 爆破聲完整程式碼:PImage imgBalloon; import processing.sound.*; SoundFile wavBB; SoundFile wavBoom; float []balloonX=new float[200]; float []balloonY=new float[200]; float []balloonSize=new float[200]; int nowN=0; void setup(){ size(600,400); imgBalloon = loadImage("balloon.png"); wavBB = new SoundFile(this, "Wate.wav"); wavBoom = new SoundFile(this, "boom.wav"); } void draw(){ background(255); for(int i=0 ; i<nowN ; i++){ image(imgBalloon,balloonX[i],balloonY[i],balloonSize[i],balloonSize[i]/2*3); if(balloonY[i]>0) balloonY[i]--; } if(mousePressed) setBalloon(balloonSize[nowN-1]*1.02,nowN-1); } void setBalloon(float size,int i){ balloonSize[i]=size; balloonX[i]=mouseX-balloonSize[i]/2; balloonY[i]=mouseY-balloonSize[i]/2*3; } void mousePressed(){ if(mouseButton==LEFT){ setBalloon(10,nowN); nowN++; wavBB.play(); } else if(mouseButton==RIGHT){ for(int i=0;i<nowN;i++){ if(balloonX[i]<mouseX && mouseX<balloonX[i]+balloonSize[i] &&balloonY[i]<mouseY &&mouseY<balloonY[i]+balloonSize[i]/2*3){ setBalloon(0,i);wavBoom.play(); } } } }




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