float ballX=300,ballY=300;
float vx=-2, vy=-10;
void setup(){
size(700,400);
}
void draw(){
background(255);
ellipse(ballX,ballY,30,30);
ballX += vx;
ballY += vy;
println(vy);
vy+=0.98;
if(ballX<0+15) vx = -vx*0.9;
if(ballX>600-15) vx = -vx*0.9;
if(ballY<0+15) vy = -vy*0.9;
if(ballY>400-15) vy = -vy*0.9;
}

float ballX=300,ballY=300;
float vx=-2, vy=-10;
void setup(){
size(700,400);
}
void draw(){
background(255);
ellipse(ballX,ballY,30,30);
ballX += vx;
ballY += vy;
println(vy);
vy+=0.98;
if(ballX<0+15) vx = -vx*0.9;
if(ballX>600-15) vx = -vx*0.9;
if(ballY<0+15) vy = -vy*0.9;
if(ballY>400-15){
vy=-vy*0.9;
vx=vx*0.9;
ballY=400-15;
}
vy+=0.98;
}

馬力歐
左右滑動+跳
PImage imgMario;
float marioX=100 , marioY=100;
float marioVX=0 , marioVY=0;
void setup(){
size(500,500);
imgMario = loadImage("mario1.png");
}
void draw(){
background(255);
rect(0,200,500,50);
image(imgMario,marioX,marioY,100,100);
marioX += marioVX;
marioY += marioVY;
if(softBrake==1) marioVX*=0.9;
if(marioY<=100) marioVY += 0.9;
else marioY=100;
}
int softBrake=0;
void keyReleased(){
if(keyCode==RIGHT) softBrake=1;
if(keyCode==LEFT) softBrake=1;
}
void keyPressed(){
if(keyCode==RIGHT){
marioVX=3;
softBrake=0;
}else if(keyCode==LEFT){
marioVX=-3;
softBrake=0;
}else if(keyCode==UP){
marioVY= -15;
}
}

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